5e whip feat
Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. While hiding behind a shield of course. Now then, the rules for dual wielding in 5e are pretty straight forward. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Snap up this epic adventure on the DMs Guild for just $10. It made me think of important details. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Pin on Dungeon Solvers - Pinterest -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds New weapon properties are not for everyone, it seems! That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. I couldnt recommend this guide enough.. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). Optimized Feat Guide for D&D 5E - Tabletop Builds So, do you like these? Would you use them in your game? Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Press question mark to learn the rest of the keyboard shortcuts. What other Feats would Spell Sniper pair best with? They are a one-handed finesse weapon with reach. Heres what my Anti-Tank Eldritch Knight uses the Whip for. Because of this, Ive given it a mini Divine Smite attached to its damage. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. Not sure the benefits of reach when you can just shoot it from even further away. Im curious if you have had a chance to play this? Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Community. I was just suggesting other options to work with it. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Barbarian 3 / Rogue X. For a better experience, please enable JavaScript in your browser before proceeding. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. This would give melee rogues an extra 5 ft. to work within melee distance. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Resilient 5. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Lots of great ideas. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. The problem is that its a niche weaponwithout a niche. It feels more fun. Which should be the dominant model here. by Wizards of the Coast. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. War caster 5e feat cantrip dnd | Combining Warlock features & Whip By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. At certain levels, your class gives you the Ability Score Improvement feature. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Journeys Through the Radiant Citadel: Review & Ratings! Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. Duration: Instantaneous. (i.e. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Want a Rogue with a pirate theme that has a bird on the shoulder? Another option might be plus 1 to Dex or Str and the superiority die? Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Morningstar | D&D 5th Edition on Roll20 Compendium Range: 30 feet. *Plus Blinding Attack and Disabling Attack from this list. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Spell Sniper Feat Guide 5e: 29 Spells You Can Supercharge Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Swashbuckler Thats the one I meant. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Oh, and the best part of the weapon is the fact that you can castDisintegrate. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Divine Strike using a whip would be fun. I didn't think the specification was necessary. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. I have fighter rogue char and after reading this post I must have whip. Is this homebrew Whip Specialist Fighting Style balanced? You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. 3 lvls rogue, 3 ranger, 6 barbarian. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). The real flail was a two-handed peasants weapon. Thorny Ki. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. POLEARM MASTER FEAT Welcome to my blog and do subscribe to stay in touch! Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Great Weapon Master / Sharpshooter 1. -Disarm: Succeeds, player retrieves item Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. How would you do it? Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Ideally, you shouldnt have to choose between flavor and decent optimization. Youve Got to Roll With It was published in the national broadsheet, The Independent. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. This feat allows a character to choose one level 1 spell from another class. I LOVE THIS ADVENTURE!. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. You gain a +1 bonus to attack rolls made with whips. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Whip Ranger build? - giantitp.com Hexadin should be fun, but a straight rogue would also be fun. Pretty straight-forward. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. SRD5:Feat - Dungeons and Dragons Wiki I think there might be room for a feat that makes one-handed fighting a viable option. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. is it that they simply can't move further away? Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Whip Trick Master (5e Feat) - D&D Wiki A die is expended when you use it. You know who doesnt have proficiency with whips? Right, but they also need Dex to make the grab happen in the first place, Good points. War Caster - Feats in D&D 5e - YouTube Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. The whip extends your OA range which makes you a better defender. Use the statistics for a mace. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Alert 2. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? DnD: How to Build Castlevania's Simon Belmont in 5e This limits them as an off-hand weapon choice whereas daggers would still be of use there. Will One D&D Patch Up The 5e Armour Table? This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Every weapon is classified as either melee or ranged. Whips are practically made for rogues. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Design Notes: Theres a bit of confusion over the spear in the official rules for me. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Plus one superiority die alone is a bit underwhelming. Today. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Crossbow Expert 3. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. You get a +1 bump to either your Constitution or Wisdom ability score. I'm not quite sure I'm answering your question though. Trip using a bonus action to try and shove a creature prone is fair in my opinion. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. Monk Weapons 5e: A Comprehensive Guide - gamecows.com Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. If you succeed, you either knock the target prone or pull it 5 feet toward from you. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. At what level can you cast Thorn Whip? Weapons - DND 5th Edition - Wikidot Thats why I think theres room for this feat, focusing on a one-handed spear wielder. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. D&D Player Bundle. 9 NEW Weapon Feats for 5th Edition Dungeons & Dragons Some links to stores and online shopping websites include an affiliate code. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. Pinterest. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. The closest thing I could think of to these mechanics are theGrapple andShove actions. Prerequisites: Wisdom 13 or Higher. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . The Charger Feat: How to Use This Underrated Feat Correctly So, now that you understand my thought process, I hope you enjoy these feats. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! What is a Finesse Weapon in D&D 5e? - FandomSpot Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Its a little untidy, esp. D&D 5e: Spell Sniper Guide - Gaming - MOW Is this homebrew "Acrobatic Grappler" feat balanced? 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Even a blind squirrel finds a nut once in awhile. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Something must be done to right this wrong, and Im just the person to do it. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Please enable JavaScript to get the best experience from this site. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. That was the intention. Powered by WordPress & Theme by Anders Norn. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there!
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